![]() So the most we can combo strike on an enemy is 3 people (again, not including summons). Without summons, we only have 3 people on a team. I have to say that I don't agree with the dog pile beat-down tactics that is the current state of the combo strikes. Bone dog might get an attack one round against an adjacent enemy, but won't the second for some reason. My summons only get an attack some of the time. Does activate only grant movement? Or does it grant an attack too and I just can't figure out how to do that yet? Would be great that if you don't use it to move that you can use it for a single 1 attack instead. But it will bounce off that single tree though. Because it only works on the single hex tile obstacle and in all the times I've tried to use it, I've only managed to use it twice. Ricochet either needs to work on all obstacles, or renamed. ![]() Just doesn't seem to do anything other than consume a willpower point. Try it on an allies with a full hand? Nothing. I've tried it on multiple occasions only for it to do nothing. ![]() The Warlord's card "Bolster" doesn't seem to work. ![]() I did want to offer up some feedback on the current mechanics of the game: One of the things about this game that I really like is that it reminds me of D&D 4e a lot, which is my favorite edition thus far and still play. I finally beat the dragon after my 5th run. I've gotta say, I'm really enjoying the game thus far! It has a lot of what I like in a rpg/tactical/strategy game. ![]()
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